The io game genre all began with the release of an insanely addicting game called agar.io (which was probably inspired by another game called “Osmos”). Agario grew so fast that within months, it was already seeing several hundred thousand players worldwide. What made this io game so unique was it’s very interesting style. Unlike most browser games of the past, it was designed to be played in a fullscreen browser window, and was entirely multiplayer. This set the framework for many of the other .io games that would hit the web in the months to come.
Creating fun and successful new io games like slither.io, agar.io and splix.io is not easy. Not only do you need a new game idea, you also need to make sure your game follows these basic rules:
Just take a good look at slitherio. The basic game idea is very simple and the controls are very intuitive. It has a very nostalgic feel for older players that grew up with games like snake. It's easy to play for anyone with little to no experience, but difficult to master. That makes it ideal because people can jump in and get hooked quickly. Not to mention the graphics are very captivating.
To have fun! I always played games and read comic books so I decided to become a programmer and make games for fun.
Made by two men: Jacek Piętal (code, server) + Andrzej S. Bieniek (game design, graphics), Music by Łukasz "Gothtek" Nowak.
You are on a Viking "folk concert", and someone calls you "Ginger". Fix it! :)
Game is still in development.
added POWER UPs:
meat (cooldown reset)
changed score calculation method
reset the leaderboards so everyone gets a shot at the top
fixed THOUSANDS of errors/bugs in the game
added character progress/levels
added badges for achieved levels
changed points calculation
changes to died/respawn screen
changes in game menu
improved characters animations
improved special effects
improved camera smoothness
auto login on gamejolt (we had autologin on newgrounds only and facebook login)
P.S. If you see any bug or exploit, please tell me
This game is dedicated to Michalina Pietal. Created by Jacek Pietal, with help of Michal Pietal and Andrzej Bieniek.
Liberated Pixel Cup-tiles, Lost Garden-house, tiles, Clint Bellanger-teleport, Dusk RPG-cactuses, Sheep-sprites base, Skorpio-mechas, DanielMachon-panda, MenInASuitCase-sheep, J-Robot-explosion, Andrzej Bieniek-user interface, Jacek Pietal-coding, all else.
Fly into space forever in this 3D Asteroids Game
Made by me, in THREE + PIXI
It's going to be about an infinite world and two teams:
You can scroll as long as you like, walk and attack. Nothing more yet.
Made by me, in PIXI
this is an old proof of concept I made few years back.
If you are a fan of this real life game, then you should like this game I made a long time ago :)
It is very simple so it works even on old phones.
This is a simple idea, that works also on tablets.
Walk and jump in this colorful beautiful world.
You can also attack, and collect points.
There are some sound effects.
The game is like 5 years old, but still works.
I also made this one. I hope your kid likes it.
It works by using the keyboard,
attack using space,
It's a game about protecting the forest from monsters,
The stronger you get, the stronger monsters appear,
Walk to edge of screen to go to next random location.
Code name - TV Coin Catcher.
Collect $$$ coins by moving the cursor.
The more you collect the more appear.
Test your browser speed with this beautiful "screen saver" LOL
Please enjoy some of my production you can play them in browser (also on mobile smartphone).